Monday, April 4, 2011

Glass pitcher puzzle

In the sherd sorting games, the completed model was textured white with black outlines around each individual puzzle piece. The player would then choose from a selection of different random pieces, dragging them over the ghost object. The correct pieces would snap into place.

My task was to model and texture the glass pitcher, then cut the model into individual pieces, give it some thickness and make it appear like a realistically broken glass pitcher.

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